The mode will be 5v5, but using slightly more Siege mechanics than clash mechanics.It will feature both Maya and Egyptian environments – each tied to the respective bases.As the merging of the best parts of each map is such a primary goal – the name Slash will be sticking.These design conclusions are what compelled us to merge them into one map.The two maps occupy a similar gameplay space in SMITE: Higher Combat, Lower Strategy – but with real lanes, towers, and jungle objectives.Clash had similar issues to be solved using Siege mechanics. When looking at the problems with Siege, the team noticed that many aspects of Clash could be applied to help improve it.We are aiming to create a mode that both Siege mains and Clash mains will enjoy playing. This new map is being designed to feel like both the Siege Rework and the Clash Rework, but at the same time.This map is planned to launch in Q4 2021.Peace Out Artemis, Exclusive | Groovy Chest.Fun Guy Merlin, Exclusive | Groovy Chest.Tormented Soul Medusa, Standards | Talons of Tyranny.Lady of the Sea Discordia, Standards | Talons of Tyranny.Headless Horror Chiron, Standards | Talons of Tyranny.Chilling Hersir Ares, Standards | Talons of Tyranny.Ascended Gilgamesh, Season Pass 2021 Recolor.Crimson King Gilgamesh, Standard Recolor. ![]() The wind turns into thread over 6s damaging, Rooting, and Crippling enemies who are still inside the ring. If Gilgamesh damages an enemy trying to flee, they are thrown back towards the center of the ring. Enemies who try to escape the ring are heavily slowed. Enemies inside the ring take wind damage every. Enemies inside this ring, when it starts, take damage and are slowed for 2s. Gilgamesh calls upon Shamash to create a ring of wind at a target location for 6s.Allies who enter the beacon will gain bonus Lifesteal, boosted by 15% of Gilgamesh’s highest Protection. Allies who run towards the beacon will gain Movement Speed, halving once they enter the beacon. Gilgamesh infuses the ground with energy, causing a beacon to appear for 5s. Gilgamesh leaps into the air, crashing down at a target location.Gods hit by the launched enemy take burst damage and are stunned. ![]() Minions hit by the launched enemy take bonus damage. If the launched enemy hits the Winds of Shamash, they are thrown toward the center of the ring. The launched enemy takes bonus damage when hitting a minion or takes burst damage and is stunned if hitting a God or a Wall. Enemies in the area are damaged while the closest enemy is launched through these enemies.
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